Why do people play video games?
While researchers and psychologists have found many answers — to socialize with others (e.g., form relationships, provide and receive social support, and build collaborations), to gain a sense of achievement (e.g., acquire status, power, or domination over others), or to immerse themselves into a world outside the ordinary — there’s not a lot of consistency in how motives are measured in gaming research.
This means it’s really hard for researchers to compare their data with other scientists’ data in the same field, making broad generalizations about video games and gaming difficult to come by.
Enter a new exploratory study by Graham & Gosling (2013) to help shed some light on the problem.